breed [tags tag]
breed [blocks block]
breed [animators animator]
globals [throw scale-factor i threshold]
turtles-own
[
  previous-count  ; the patch color of the previous patch- used in the turtles' movement
]

patches-own
[
  c-real       ; real portion of the constant complex number c
  c-imaginary  ; imaginary portion of the constant complex number c
  z-real       ; real portion of the complex number z
  z-imaginary  ; imaginary portion of the complex number z
  counter      ; keeps track of the color that the patch is supposed to be
]

;;; Initialization Procedures

to startup 
  setup
end 

to setup
  clear-all
  set scale-factor 16
  set threshold 16
  ;setup-turtles
  setup-patches
  
  reset-ticks
end

;to setup-turtles
;  crt num-turtles
;  [
;    set color green
;    setxy random-xcor random-ycor
;    set size 3  ;; easier to see
;  ]
;end

to setup-patches
  ask patches
  [
    ; set the real portion of c to be the x coordinate of the patch
    set c-real (pxcor / scale-factor)
    ; set the imaginary portion of c to be the y coordinate of the patch
    set c-imaginary (pycor / scale-factor)
    
    ; have the initial value of z be 0 + 0i
    set z-real 0
    set z-imaginary 0
    set counter 0
    ;sprout-blocks 1 [set color gray set size 1 set shape "square"]
  ]
end
to select-patch [#value-type] ;pass in true or false to show c values or z values
  ask blocks [die]
  ask tags [die]
  while [mouse-down? ] 
     [  ask patch mouse-xcor mouse-ycor [ 
         sprout-blocks 1 [ 
            set color gray 
            set shape "square" 
            hatch-tags 1 [
               set label-color pcolor + 5
               set heading 45  
               set shape "circle" 
               set color green
               set size .2 
               ifelse #value-type = "iterated-value" 
                 [set label (word precision z-real 2 " + " precision z-imaginary 2 "i") show (word "Iteratied value: " precision z-real 2 " + " precision z-imaginary 2 "i" " Absolute value: " precision modulus z-real z-imaginary 2 ) ]
                 [ifelse #value-type = "constant-value" 
                   [set label (word precision c-real 2 " + " precision c-imaginary 2 "i") show (word precision c-real 2 " + " precision c-imaginary 2 "i")]
                   [set label (word "Abs. value: " precision modulus z-real z-imaginary 2 " after " counter " iterations." )]
                 ] 
               fd 4 create-link-with myself 
            ] 
         ] 
       ]
       stop
     ]
end


to show-modulus
  
  
end 


;;; Run-Time Procedures

to go
  mandelbrot-calc-and-color
  step
  wiggle
  ;climb
  tick
end

; calculate the equation of the mandelbrot fractal for each patch with a turtle on it and change
; its color to be an appropriate color.
to mandelbrot-calc-and-color
  ; if the distance of a patch's z from the origin (0,0) is less than 2 and its counter is less
  ; than 256 perform another iteration the equation f(z) = z^2 + c.
  
  ask turtles with [(modulus z-real z-imaginary <= 2.0) and (counter < 256)]
  [
    let temp-z-real z-real
    set z-real c-real + (rmult z-real z-imaginary z-real z-imaginary)
    set z-imaginary c-imaginary + (imult temp-z-real z-imaginary temp-z-real z-imaginary)
    set counter counter + 1
    set pcolor counter
  ]
end

;ask each turtle to move forward by 1
to step
  ask turtles
  [ ifelse can-move? 1
    [ fd 1 ]
    [ setxy random-xcor random-ycor ] ]
end

;ask each turtle to change its direction slightly
to wiggle
  ask turtles
  [
    rt random 10
    lt random 10
  ]
end

;ask the turtles to climb up the counter gradient
to climb
  ask turtles
  [
    ifelse counter >= previous-count
    [
      set previous-count counter
      set color yellow
      jump throw
    ]
    [
      set previous-count counter
      set color blue
      rt 180
    ]
  ]
end

;;; Real and Imaginary Arithmetic Operators

to-report rmult [real1 imaginary1 real2 imaginary2]
  report real1 * real2 - imaginary1 * imaginary2
end

to-report imult [real1 imaginary1 real2 imaginary2]
  report real1 * imaginary2 + real2 * imaginary1
end

to-report modulus [real imaginary]
  report sqrt (real ^ 2 + imaginary ^ 2)
end

to iterate-all
clear-output
repeat 50 
 [ask patches with [(modulus z-real z-imaginary <= threshold) and (counter < 256)]
  [
    let temp-z-real z-real
    set z-real c-real + (rmult z-real z-imaginary z-real z-imaginary)
    set z-imaginary c-imaginary + (imult temp-z-real z-imaginary temp-z-real z-imaginary)
    set counter counter + 1
    set pcolor counter
  ]
 ]
 output-print "Every point on the complex plane that\nhas NOT exceeded the threshold value\nhas been iterated.\n\nThe final color of each point\nreflects the point that the iterated value\nexceeded the threshold."
 
end

to iterate-single-point
  clear-output
   while [mouse-down? ] 
     [ ask patch mouse-xcor mouse-ycor 
       [ ifelse (modulus z-real z-imaginary <= 2.0) and (counter < 256) 
         [  iterate   stop]
         [  output-print word "The absolute value of the iterated value for this point\nis already greater than threshold value, " threshold
            output-print word  "The threshold was exceeded at step " counter
            
         ]
         
       ]
       stop
     ]
end

to iterate-neighborhood
   clear-output
   while [mouse-down? ] 
     [ ask patch mouse-xcor mouse-ycor 
       [ ifelse (modulus z-real z-imaginary <= 2.0) and (counter < 256) 
         [  iterate ]
         [  output-print word "The absolute value of the iterated value for this point\nis already greater than threshold value, " threshold
            output-print word  "The threshold was exceeded at step " counter ]
        ask neighbors [if (modulus z-real z-imaginary <= 2.0) and (counter < 256) [  iterate ] ]
         
       ]
        
       stop
     ] 
end
to iterate ;patch procedure
  let sgn ""
  let isgn ""
  while [(modulus z-real z-imaginary <= threshold ) and (counter < 256)]
  [
    let temp-z-real z-real
    let temp-z-imaginary z-imaginary
    set z-real c-real + (rmult z-real z-imaginary z-real z-imaginary)
    set z-imaginary c-imaginary + (imult temp-z-real z-imaginary temp-z-real z-imaginary)
    set counter counter + 1
    set pcolor counter
    ifelse z-real >= 0 [set sgn "+"] [set sgn ""]
    ifelse z-imaginary >= 0 [set isgn "+"] [set isgn ""]
    output-print (word sgn precision z-real 2 " + " isgn precision z-imaginary 2 "i <-- ("precision temp-z-real 2 " + "precision temp-z-imaginary 2 "i)^2 + "precision  c-real 2 " + "precision c-imaginary 2 "i")
  ]
  ifelse counter < 256 
      [output-print (word "Exceeded threshold, " threshold ", after " counter " iterations.")]
      [output-print (word "Did not exceed threshold after 256 iterations.")]
end

to clear-animators
  cd
  ask animators [die]
end
to animate
  clear-animators
  let hort ""
  let vert ""
  
  ask patch 0 0 [ 
    sprout-animators 1 [set size 1 set heading 0 set color white pd  set vert self  ]
    sprout-animators 1 [set size 1 set heading 90 set color white pd set hort self   ]
    sprout-animators 1 [set size 1 set heading 180 set color white pd  ]
    sprout-animators 1 [set size 1 set heading 270 set color white pd ]
  ]
  repeat max-pxcor - 2 [
      ask animators [display fd 1 wait .005 ]
  ]
  ask hort [hatch-animators 1 [pu set heading 180 fd 2 set label "Real dimension" set size .2 ]]
  ask vert [hatch-animators 1 [pu set heading 270 fd 1 set label "Imaginary dimension" set size .2 ]]
  
  ask patch 8 12 [ sprout-animators 1 [set shape "square" set color gray let temp3 (word precision c-real 2 " + " precision c-imaginary 2 "i") hatch-animators 1 [set heading 200 fd 1.7  set size .1 set label-color white set label temp3]]]
  ask patch -3 -5 [ sprout-animators 1 [set shape "square" set color gray let temp1 (word precision c-real 2 " + " precision c-imaginary 2 "i") hatch-animators 1 [set heading 200 fd 1.7  set size .1 set label-color white set label temp1]]]
  ask patch 7 0 [ sprout-animators 1 [set shape "square" set color gray let temp2 (word precision c-real 2 " + " precision c-imaginary 2 "i") hatch-animators 1 [set heading 200 fd 1.7  set size .1 set label-color white set label temp2]]]


end 
@#$#@#$#@
GRAPHICS-WINDOW
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557
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21
12.0
1
14
1
1
1
0
0
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1
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1
1
1
ticks
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BUTTON
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180
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Reset
setup
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1
T
OBSERVER
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NIL
NIL
NIL
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BUTTON
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892
93
Constant Values
Select-patch \"constant-value\"
T
1
T
OBSERVER
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NIL
NIL
NIL
1

OUTPUT
755
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13

BUTTON
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60
1031
93
Iterated Value
Select-patch \"iterated-value\"
T
1
T
OBSERVER
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NIL
NIL
NIL
1

BUTTON
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180
386
All Points
iterate-all\n
NIL
1
T
OBSERVER
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NIL
NIL
NIL
1

BUTTON
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177
276
Single Point
iterate-single-point
T
1
T
OBSERVER
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S
NIL
NIL
1

BUTTON
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180
132
Show Complex Plane
\nanimate
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1

TEXTBOX
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292
37
Mandelbrot Explained
18
0.0
1

TEXTBOX
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32
65
1)
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TEXTBOX
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Display the complex plane
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TEXTBOX
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2)
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TEXTBOX
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185
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Iterate  v' = (v)^2 + c
11
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1

TEXTBOX
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190
185
216
Click button then select a point in world.
11
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1

TEXTBOX
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300
185
326
Button executes 50 iterations for each point.
11
0.0
1

TEXTBOX
760
15
1035
50
Use the buttons below to explore values of individual points on the complex plane. 
13
0.0
1

BUTTON
1035
60
1157
93
Absolute Value
select-patch \"absolute-value\"
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
1

@#$#@#$#@
## WHAT IS IT?

This model draws a mathematical object called the Mandelbrot set, named after its discoverer, Benoit Mandelbrot.  It demonstrates an interesting technique for generating the design as well as providing a nice example of hill climbing.

A number of fractal generation turtles do a random walk across a complex plane, computing one additional iteration of F(Z) = Z<sup>2</sup> + C each time they cross a patch, where C is the coordinates of the patch, and Z is a complex number from the result of the last iteration.  A count is maintained of the number of iterations computed at each patch before the complex number at that patch reaches a maximum.  This count is then translated into a color, giving the Mandelbrot set its distinctive look.

An interesting way to view the emerging set is that you are looking straight down on one of the Hawaiian Islands.  The center is extremely high (infinitely so, in fact), simply because no fixed number of iterations at these points will cause the associated complex number to reach a pre-determined maximum.  The edges of the set are steeply sloped, and the "sea" around the set is very shallow.

## HOW IT WORKS

In case you are not familiar with complex numbers, here as an introduction to what they are and how to calculate with them.

In this model, the world becomes a complex plane.  This plane is similar to the real or Cartesian plane that people who have taken an algebra course in middle school or high school should be familiar with.  The real plane is the combination of two real lines placed perpendicularly to each other.  Each point on the real plane can be described by a pair of numbers such as (0,0) or (12,-6).  The complex plane is slightly different from the real plane in that there is no such thing as a complex number line.  Each point on a complex plane can still be thought of as a pair of numbers, but the pair has a different meaning.  Before we describe this meaning, let us describe what a complex number looks like and how it differs from a real one.

As you may know, a complex number is made up of two parts, a real number and an imaginary number.  Traditionally, a complex number is written as 4 + 6i or -7 - 17i.  Sometimes, a complex number can be written in the form of a pair, (4,6) or (-7,-17).  In general, a complex number could be written as a + bi or (a,b) in the other way of writing complex numbers, where both a and b are real numbers.  So, basically a complex number is two real numbers added together with one of them multiplied by i.  You are probably asking yourself, what is this i?  i is called the imaginary number and is a constant equivalent to the square root of -1.

Getting back to the complex plane, it is now easier to see, if we use the paired version of writing complex numbers described above, that we let the real part of the complex number be the horizontal coordinate (x coordinate) and the imaginary part be the vertical coordinate (y coordinate).  Thus, the complex number 5 - 3i would be located at (5,-3) on the complex plane.  Thus, since the patches make up a complex plane, in each patch, the pxcor corresponds to the real part and the pycor corresponds to the imaginary part of a complex number.  A quick word on complex arithmetic and you will be set to understand this model completely.

Two complex numbers are added or subtracted by combining the real portions and then combining the imaginary portions.  For example, if we were to add the two complex numbers 4 + 9i and -3 + 11i, we would get 1 + 20i, since 4 - 3 = 1 and 9 + 11 = 20.  If we were to subtract the first number from the second number, we would get -7 + 2i, since -3 - 4 = -7 and 11 - 9 = 2.  Multiplication is a bit harder to do.  Just remember three things.  First, remember that i * i = -1.  Second, be sure to follow the addition and subtraction rules supplied above.  Third, remember this scheme First Outside Inside Last or FOIL for short.  In other words, you multiply the first parts of each number, add this to the product of the outside two parts of each number, add this to the product of the inside two parts of each number, and add this to the product of the last two parts of each number.  In general, this means given two complex numbers a + bi and c + di, we would multiply the numbers in the following manner:

(a * c) + (a * di) + (bi * c) + (bi * di) = ((a * c) - (b * d)) + ((a * d) + (b * c))i

If we were to multiply the same two numbers from above, we would get -12 + 44i - 27i - 99 = -111 + 17i, since 4 * -3 = -12, 4 * 11i = 44i, 9i * -3 = -27i, and 9i * 11i = -99.

## HOW TO USE IT

Click on SETUP to create NUM-TURTLES fractal generation turtles, place them in the middle of the world (at complex coordinate (0,0)), and scale the 101,101 world to approx -1 to 1 on both the real and complex planes.

To start the calculation, start the slider THROW at 0, press the GO button. Note that the system seems to stall, with each turtle "stuck" on a local maximum hill.

Changing THROW to 7 will "throw" each turtle a distance of 7 each time they reach the top of a hill, essentially giving them a second chance to climb an even greater hill.  The classic Mandelbrot shape will begin to appear fairly quickly.

The slider SCALE-FACTOR scales the fractal so that you can see more or less of it.  The higher the value, the less of the entire fractal you will see.  Be aware that you sacrifice resolution for the price of being able to see more of the fractal.

## THINGS TO NOTICE

Notice that the "aura" around the Mandelbrot set begins to appear first, then the details along the edges become more and more crisply defined.  Finally, the center fills out and slowly changes to black.

Notice how different values for THROW change the speed and precision of the project. Also, try running the model with different values for NUM-TURTLES.

## THINGS TO TRY

It's fairly easy to hack at the NetLogo code to change the scale factor --- it's set as the global variable `factor`.  You might also think about adjusting the viewport in the plane, to allow for a larger picture (although the smaller sized picture might look better and emerge quicker).

You might also play with the colors to experiment with different visual effects.

Notice also what happens when you turn off climbing and/or wiggling.

## EXTENDING THE MODEL

Try to produce some of the other complex sets --- the Julia set for instance.  There are many other fractals commonly known today.  Just about any book on them will have several nice pictures you can try to duplicate.

## NETLOGO FEATURES

To accomplish the hill climbing, the code uses `current-count` and `previous-count` turtle variables, comparing them to one another to establish a gradient to guide turtle movement.  The goal of each turtle is to move up the emerging gradient, "booting itself up" to the ever growing center of the set.

Note that complex arithmetic is not built in to NetLogo, so the basic operations needed to be provided as NetLogo routines at the end of the code. These complex arithmetic routines are also used in other fractal calculations and can be tailored to your own explorations.

## CREDITS AND REFERENCES

You may find more information on fractals in the following locations:  
This site offers an introduction to fractals.  
http://www.cs.wpi.edu/~matt/courses/cs563/talks/cbyrd/pres1.html

An introduction to complex mathematics and the Mandelbrot set.  
http://www.olympus.net/personal/dewey/mandelbrot.html

An introductory online textbook for Complex Analysis.  
(Note: This is a college level text, but the first chapter or so should be accessible to people with only some algebra background.)  
http://www.math.gatech.edu/~cain/winter99/complex.html

_The Fractal Geometry of Nature_ by Benoit Mandelbrot


## HOW TO CITE

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Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99

wheel
false
0
Circle -7500403 true true 3 3 294
Circle -16777216 true false 30 30 240
Line -7500403 true 150 285 150 15
Line -7500403 true 15 150 285 150
Circle -7500403 true true 120 120 60
Line -7500403 true 216 40 79 269
Line -7500403 true 40 84 269 221
Line -7500403 true 40 216 269 79
Line -7500403 true 84 40 221 269

x
false
0
Polygon -7500403 true true 270 75 225 30 30 225 75 270
Polygon -7500403 true true 30 75 75 30 270 225 225 270

@#$#@#$#@
NetLogo 5.0.1
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setup
repeat 1200 [ go ]
ask turtles [ ht ]
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@#$#@#$#@
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default
0.0
-0.2 0 0.0 1.0
0.0 1 1.0 0.0
0.2 0 0.0 1.0
link direction
true
0
Line -7500403 true 150 150 90 180
Line -7500403 true 150 150 210 180

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1
@#$#@#$#@
