I mentioned before that the NetLogo models library has a number of models related to the prisoner's dilemma. this is one of them they're gonna look at now it's called PD n person iterated and you can download it from our course materials page. this model unlike the one we've just been talking about has multiple agents cure all the different agents each one them play a particular strategy for the prisoner's dilemma here the strategies random which means you either cooperator defected random each time always cooperate this one defect always defact, tit-for-tat we talked about unforgiving this strategy always cooperate until its opponent defects at which time it will always defect Trevor never forgives the defection unknown they're sure of these right now but you can actually feel in your own strategy by going to the code tab and seen the comment this is filling your strategy here for unknown word I can use that right now LP part of the homework but we're going to do is look at we have 10 of each strategies and we're gonna watch them interact so I gonna go speed them up a little bit you see they're moving around when they come close enough the interact can play around with the prisoner's dilemma according to their strategy each time there's a game you see the payoffs appear next to the agents you can also see the average payoff for each type the strategy here see that defect strategy of always defect his the highest second is random then tit-for-tat than in unforgiving and cooperators lowest wanna rock but if we speed up and play for a while we'll see if that actually changes overtime you can make it really fast and you see that defect actually starts to go down and defect actually goes down and to tit-for-tat goes above defect. Okay so anyway I'm going to give you some exercises to do with the homework using this model which will perhaps give you some insight into why these kinds of dynamics are happening the conclusions that Axelrod drew from all of these tournaments where the following: strategy seated well were nice they were never the first to defect they were forgiving that is they were willing to cooperate if corporations offered they were retaliatory that is they were willing to defect if others defected against them and he added one more condition to be clear that is be transparent about what your strategy is make it easy to infer so that your partner knows how to react to what you did it can predict what your next move is going to be it knows you're going to be retaliatory or forgiving and these are the conditions which at least in the prisoner's dilemma context for what induce reciprocal cooperation in an iterated prisoner's dilemma game and several people have proposed these as general attributes that strategies should have in the real world for trying to induce cooperation in arms race like situations and of course tit-for-tat has all these attributes that's all I'm gonna say about the prisoner's dilemma it's a huge field actually with many many variations and I've put some references up on the course materials page that will give you a feeling for the different kinds are variations Axelrod's book the complexity of cooperation talks about many of them and summer the optional homework assignments will have you read about some them